Maggey is accused of killing her "lover", who also happens to be a police officer. Winston Payne, your opponent, describes a murder. It doesn't matter what you choose as you'll automatically start the case. You are given the option of saying whether you are ready. Separate boxes (images) that contain caption/age and description data respectively.A judge commences the trial of a "Maggey Byrde", who is apparently your client. In the Japanese version of Ace Attorney for Nintendo DS/3DS each item in the Court Record is comprised of two icons and two Time: When showing a Berry Big Circus member profile to Maya.Ĭommentary: This dialog probably occurred when the player showed Maya a profile of those circus members that had no unique dialogs assigned to them, but in the final game Maya has unique reaction to each one of them, and so this dialog is left unused. Time: Upon presenting Ben's puppet, Trilo, to Regina.Ĭommentary: In the final game after the player obtains Trilo, Regina disappears from the Big Top location, and since she does not reappear until after the puppet is returned to Ben, there is no opportunity to present this item to her. Unused Dialogs: Case 3, Part 1, Investigation Dialog #1 The "Try to break it" and "Don't try" graphics are still present in the game files, see the "Unused Choices" section. There is also the possibility that this was the original way to start the Psyche-Lock breaking sequence. (activates the Psyche-Lock breaking sequence).Ĭommentary: In the final game the player must present Maya's Magatama in order to start the process of breaking the Psyche-Locks, but those unused lines above suggest that during the first Psyche-Lock encounter in Case 2 the game would directly offer it to the player instead - probably to get their attention and thus avoid confusion associated with the newly introduced game feature. Time: When confronting Ini Miney after she "actives" her Psyche-Locks. It could also be just a simple bug, where the developers accidentally forced the regular dialog to appear at any point during the gameplay. But if they discussed it with Gumshoe, Phoenix would automatically obtain the newspaper from the desk upon returning to the office, just like in the final game. Law Offices long before talking to Gumshoe, and in this case the sudden mention of some newspaper looks rather confusing.īut judging from the unused dialog, if the player didn't talk to Gumshoe in the earlier version of the script, the game would not engage the regular dialog above - instead the player would be able to examine and get the newspaper by themselves. The problem is the player can visit Wright & Co. In the final game the one who brings attention to this newspaper is Gumshoe. Then the newspaper disappears from the desk and there is no way to examine it and activate the unused dialog. Law Offices after visiting Kurain village, the game automatically engages the following sequence: Law Offices and examining the newspaper on the desk (after visiting Kurain village).Ĭommentary: In the final game when the player returns to Wright & Co. Unused Dialogs: Case 2, Part 1, Investigation Dialog #1 There are exceptions thought, for instance, the GBA version does not feature unused English dialogs since it was released in Japan only. Generally, most unused content mentioned here could be found in GBA, NDS and 3DS versions. Things you will see below were discovered by me when I was fan-translating the second game. Here we will look into Phoenix Wright: Ace Attorney - Justice for All. In this series of articles I will try to list and describe all unused and cut content from GBA, NDS, 3DS and SW/PS4/XOne versions of the first Phoenix Wright Ace Attorney trilogy.
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